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Posts Tagged ‘Hardware

Ice-T presents Mac Repair

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Funny stuff.

Written by @chrisfinazzo

August 8, 2009 at 10:45 pm

Posted in Random Stuff, Tech Stuff

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I thought this was supposed to be easy…

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If Macs are generally considered to be easy to use, someone forgot to mention it to a few of the faculty members at Rider.  

Easy to Use?

I know that some professors and instructors may not be THAT familiar with Apple hardware, but reminding people where stuff like the power button and the optical drive are seems weird.  There’s only one place to insert a disc on the machine, where else would the drive go?  The reference to dual-booting is understandable, but is there any reason to have “MAC” on the sign?

Just a thought.

Written by @chrisfinazzo

April 23, 2009 at 6:51 pm

Posted in Random Stuff, Tech Stuff

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Photo of next-gen Apple Mac mini in the wild

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I want one, end of story.  (Via AppleInsider)

Written by @chrisfinazzo

February 19, 2009 at 9:17 pm

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Apple drops 20″ Cinema Display

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At this point, I’m not surprised they decided to stop making these.  With only 2 models left (24″ and 30″), Apple likely figures that anything smaller than that is too small.  Even though rumors abound that the 30″ may be on the way out as well, there are probably enough pro users out there to justify its existence.

Written by @chrisfinazzo

February 19, 2009 at 7:42 pm

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Why the touchscreen on the G1 doesn’t work

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Macworld’s Dan Moren:

One of the things you probably don’t think about on the iPhone is probably the most basic design decision: you will operate ninety-nine percent of the phone with the touchscreen. Don’t worry about figuring out which hardware buttons you have to press to do what; almost all the controls you need are contained within the canvas of the touchscreen.

This is the G1’s big failing for me. Because it’s a generalized platform, it’s not designed from the ground up for just the touchscreen. You can do things on the touchscreen. Well, some things. But sometimes you need to jump back and hit that hardware Menu button. Or the home button. Or the back button. Or you could ignore the whole touchscreen thing and use the trackball instead. That’s a lot of choices, and sometimes when it comes to users, choice is bad. If the user has to think about which interface they need—or even want—to use, for a particular task, that takes up time. An infinitesimal amount in each instance, yes, but it adds up.

From a design perspective this is right on.  Also, the G1 shows what I think is one of the big obstacles to widespread Linux use: it does almost everything, but doesn’t do one thing really well.

Written by @chrisfinazzo

January 27, 2009 at 3:36 am

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Good & Bad Design

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A piece I wrote for a User-Centered Design class comparing the usability of Spaces and the Mighty Mouse.  Although comparing hardware to software is a bit of a stretch, it shows how a company can create products that are each received differently by the public.

Good & Bad Design

Written by @chrisfinazzo

January 26, 2009 at 1:35 am

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