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Posts Tagged ‘Design

OK, OK, I get it…

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Sometimes I’m lazy, that’s just the way it is.  I keep telling myself, “Get a server to host the site”, “Switch to a strict DOCTYPE”, “Use CSS more”, all sorts of tech-related nags that I would get around to fixing if I didn’t procrastinate so much.  Well, I’m not surprised (again) that “hard-core” web devs (People who get paid to do this kind of stuff) are shocked when I tell them I’ve built most of the sites in my portfolio using tables for layout.  As I’ve said before, CSS isn’t hard, it’s just that using tables means layout is one thing I don’t have to think about and it frees me up to display content or features without worrying about where it goes on a page.  Changing the layout now becomes a pain because I have to change the basic structure instead of just moving content around.  Still, I KNOW I should do this, but just haven’t gotten around to implementing it.  No more excuses, the tables (and Transitional DOCTYPE as long as I’m here) have got to go.

(Once it’s done I might actually feel better about putting some sample projects up to show off “the skills”.)

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Written by @chrisfinazzo

July 3, 2009 at 1:54 am

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Developer Notebooks

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Even though it was annoying at the time, I’ll never forget my web design classes where our professor insisted we draw thumbnails for our interfaces and create a site map on paper before doing any work in Photoshop or writing a line of code.  When I ran into problems or couldn’t track down some error, those notes and diagrams were invaluable.

(Via Daring Fireball)

Written by @chrisfinazzo

March 31, 2009 at 7:23 pm

Why the touchscreen on the G1 doesn’t work

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Macworld’s Dan Moren:

One of the things you probably don’t think about on the iPhone is probably the most basic design decision: you will operate ninety-nine percent of the phone with the touchscreen. Don’t worry about figuring out which hardware buttons you have to press to do what; almost all the controls you need are contained within the canvas of the touchscreen.

This is the G1’s big failing for me. Because it’s a generalized platform, it’s not designed from the ground up for just the touchscreen. You can do things on the touchscreen. Well, some things. But sometimes you need to jump back and hit that hardware Menu button. Or the home button. Or the back button. Or you could ignore the whole touchscreen thing and use the trackball instead. That’s a lot of choices, and sometimes when it comes to users, choice is bad. If the user has to think about which interface they need—or even want—to use, for a particular task, that takes up time. An infinitesimal amount in each instance, yes, but it adds up.

From a design perspective this is right on.  Also, the G1 shows what I think is one of the big obstacles to widespread Linux use: it does almost everything, but doesn’t do one thing really well.

Written by @chrisfinazzo

January 27, 2009 at 3:36 am

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Good & Bad Design

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A piece I wrote for a User-Centered Design class comparing the usability of Spaces and the Mighty Mouse.  Although comparing hardware to software is a bit of a stretch, it shows how a company can create products that are each received differently by the public.

Good & Bad Design

Written by @chrisfinazzo

January 26, 2009 at 1:35 am

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Objectified

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Documentary by Gary Huswit on design.  Includes footage inside Apple’s design studios and an interview with Jonathan Ive.  No release date yet, but I’m excited.  

 

Written by @chrisfinazzo

January 23, 2009 at 1:32 am

Posted in Random Stuff

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